2013年5月20日星期一

The Clash of the Gaming Headsets

One of the most common headset related questions asked by many is: apart ftom the stereotype of being obnoxiously large and garish, what exactly separates a gaming headset from regular plain-vanilla headphones? While much of the stereotype is true, a good gaming headset offers a lot more than that. This includes a competent noise cancelling mic, comfort for long listening sessions and excellent soundstage as well as positional accuracy, among many specifics that make these headsets excel at gaming.

The mostly nocturnal gaming habits of gamers and the proliferation of LAN party culture has lead to an increasing number of gaming headset adopters. This trend is also reflected in the growing number of specialist gaming headset manufacturers and their ever increasing product range. To make your choice in this perplexing market a tab easier, we've conducted a comparison between five of the best gaming headsets available in the Air purifier today.

There are two schools of thought regarding the looks of a headset. Audiophiles tend to downplay the aspect by justifying that you can't see a headset, but only hear it, so the sound quality is what ultimately matters. On the other hand, scores of gamers who take their headsets out for LAN parties do care about how badass it makes them look. So, it's no wonder why the single most conspicuous element separating gaming headsets from regular ones is their aggressive styling.

Some would say that Cooler Master's CM Storm Sonuz bears rather unconventional looks. To be brutally honest, that's just a nice way of saying that the designers seem to have given it a thorough beating with the ugly stick. It's too grey and bulky, while the weird teardrop shape of the cups doesn't help its tendency to make you look like a massive douchebag. And then there is the other ugly duckling, the Sennheiser PC 350 SE. Going simply by its looks, one would assume the Sennheiser PC 350 SE to be priced around the Rs 5,000 mark. This is largely due to its chronically plasticky look and feel, especially for the price. The material employed isn't exactly cheap, but it sure as hell doesn't seem remotely as luxurious or high-quality as one would expect of a headset priced at Rs 19,990.


The ASUS ROG Vulcan Pro, however ,is the very epitome of the ideal headphone design. It strikes a great balance between style and aggression with its all-black finish and an ear cup fashioned out of shiny, blood-red plastic. Everything from the tasteful chrome accents, brushed metal design on the ear cup inserts and the acres of leatherette across the device is thoroughly pleasing to the eye. The Corsair Vengeance 1300's understated looks are neither particularly eye catching, nor are they offensive. If you're the kind who likes to keep a low profile, these headphones should suit you just right. A heavily cushioned grey headband is the only respite from the overbearing dominance of black matte plastic all across the headset. However, the overall chunky design and the blue accent on the ear cups give it a bit of character.

he Razer Blackshark's utilitarian military design gives it ruggedness as well as practicality. The old school aircraft-grade headset style gimbal mounts do their job well and allow the headset to conform to the face with ease. The cord length is a bit short even when you factor in the extension, but the overall quality makes up for it. The plastics used on the ear cups are top notch, whereas the tastefully stitched headband feels great as well.  What impressed the most was the detachable mic with a great articulated arm that looks decidedly old-school.

The ASUS ROG Vulcan Pro features a sturdy construction replete with steel height adjustment bands that allow it to fit crowns of any size. The driver enclosures exhibit an impressive range of articulation, thereby allowing them to conform neatly to the contours of your head. This is achieved with a ball-and-socket construction that connects the headband to the ear cups. The materials employed are pretty good for the price, with high-quality plastics used all around. It features all the goodies a gamer can ask for with detachable mic and cables, a slick carrying case, as well as active noise cancellation to drown out the ambient noise at LAN parties. All this sturdiness achieved while being a collapsible design is quite impressive.

The Cooler Master Sonuz disappoints with its decidedly plasticky chassis and a build quality that reeks of excessive free play between components. Apart from this, the ear cups attached with ball-and-socket joints may not be elegant, but they get the job done. The steel headband also may not feel well put together, but it's functional. This headset is among the cheapest of the lot and that cheapness comes through in its build quality. The Corsair Vengeance 1300, however, is an exception to that rule. It features excellent material quality and design for what's essentially the lowest price. The headband is nice and thick with a generous amount of cushion. The material used on ear cups and the rest of the chassis is pretty good for its price as well. For that sort of money, you're getting a very well constructed headset bearing excellent circumaural ear cups and a well-designed mic.

It’s an experience I can’t recommend highly enough. The Oculus Rift is a gadget that could very well change the landscape of video games in the near future, bringing a viable virtual reality option to gamers for the first time ever. Hawken is, unsurprisingly, very well suited to the experience.

One thing not included in the demo I played was the final version of the Oculus screen. The resolution of the current build isn’t as high as the final build, and the Oculus team told me that this more than anything is crucial to the device’s success. Affordable, high-resolution screens are key to creating an immersive experience at a cost that consumers can afford.

In other words, one of the big reasons virtual reality is on the near horizon is the advent of mobile and tablet technology.

Without a manufacturing infrastructure in place that caters to the smaller screens, any company interested in producing a VR headset would have needed to start from scratch with the screens. Now that this infrastructure is already in place, it’s just a matter of the technology getting to the right point (and price-point) for the system to become a reality.

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